AI Insights · Timothy · October 2021
Top 5 Otome Games on iOS in South America – Q3 2021
Discover how the top Otome games performed on iOS in South America during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends among the top Otome games on iOS in South America. Here’s a closer look at the weekly downloads, revenue, and active user trends for these popular titles, based on data from Sensor Tower.
Tears of Themis from COGNOSPHERE PTE. LTD. had an interesting quarter. Weekly revenue peaked at around $845 in early August but saw a gradual decline, ending September with approximately $573. Downloads started strong with 4.6K in the last week of July but dropped significantly, stabilizing around 300 by the end of the quarter. Active users mirrored this trend, peaking at 4.2K in early August before declining to about 1.4K by the end of September.
My Candy Love - Otome game by Beemoov experienced fluctuations in revenue, starting with around $1.9K in early July and dropping to $562 by the end of September. Weekly downloads also showed a declining trend, from over 1.4K in early July to 648 in the last week of September. Active users saw a consistent decline from 6.3K at the start of the quarter to 3.1K by the end.
Dangerous Fellows - otome game by Storytaco.inc had relatively stable performance. Revenue peaked at $281 in early August but saw a slight decline, ending September at $105. Downloads were highest in late July at 788, stabilizing around 350 by the end of the quarter. Active users increased from 322 at the start of July to approximately 572 by the end of September.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO showed a mixed performance. Revenue peaked at $267 in late July but dropped to $70 by the end of September. Downloads saw an upward trend mid-quarter, reaching 511 in mid-September, before dropping to 342 by the end. Active users fluctuated throughout the quarter, peaking at 986 in mid-September.
Otomania by Genius Inc. had a stable performance with some fluctuations. Revenue started at $602 in late June, dropping to $476 by the end of September. Downloads saw a peak of 494 in early August, stabilizing around 368 by the end. Active users showed a gradual increase, peaking at 430 in late September.
These insights highlight the dynamic nature of the Otome game market on iOS in South America during Q3 2021. For more detailed insights and data, visit Sensor Tower.